Friday, January 17, 2014

Oculus' best practices explains how to create a VR experience that doesn't make people sick




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Oculus' best practices explains how to create a VR experience that doesn't make people sick



Couldn't make it out to Valve's Steam Dev Days to hear Palmer Luckey gab about how to build a good virtual reality experience? No worries - Oculus' new VR Best Practices guide will fill you in on the details. The 39-page document is designed to help ...






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